

That said, like always, I hope this post is helpful for some of you. By taking over the process manually, one can be a lot faster than a built-in feature. Conclusionįeatures like the AssetManager for iOS in Visual Studio are nice to have, but some have some serious performance problems (most of them are already known). Your mileage may vary, depending on the power of your dev machine. I did not measure the time exactly, but I felt I was significantly faster by adding all those images that way.

#Ios xamarin visual studio simulator
If you followed this steps, your assets should be visible immediately: Xamarin Remote iOS Simulator is a wonderful tool to be able to develop iOS solely on your windows desktop with Visual Studio and just have a network access to a Mac system. close the file and reload the project by selecting it from the context menu in Solution Explorer.inside the ItemGroup, add your imageset with these two entries:.go back to Visual Studio, right click on the project again and select ‘ Unload Project‘.open the file (I use Notepad++ for such operations) and add this minimum required jsonto it:.create a new file with the name Contents.json.create a new folder in this format: ‘.right click on the project in Solution Explorer and select ‘ Open Folder in File Explorer‘ and find the ‘ Assets‘ folder.After analyzing the way imagesets get added, I immediately recognized that I am faster than Visual Studio if I do that work manually. This takes some time for every image, and Visual Studio seems to be quite busy with these steps. creation of a folder for the imageset in the Assets folder.When you add an imageset to your assets structure, Visual Studio does quite some work. Because I was in the process of adding more than a hundred images for porting my first app ever from Windows Phone to iOS and Android, I searched for a faster way – and found it. If you have to add a lot of images to add, it even crashes once in while, which can be annoying. While Visual Studio has an editor that shall help to add new image assets to the project, it is pretty slow when adding a bunch of new images.
